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      <image:title>portfolio - The End</image:title>
      <image:caption>Five mortals, two primordial beings, death herself and the ghost of a dead universe.</image:caption>
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      <image:title>portfolio - The End</image:title>
      <image:caption>Five mortals, two primordial beings, death herself and the ghost of a dead universe.</image:caption>
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      <image:title>portfolio - It's a long way down...</image:title>
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      <image:title>portfolio</image:title>
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      <image:title>portfolio - Urias Kangol, the Keymaker</image:title>
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      <image:title>portfolio - Battle Beneath Hell</image:title>
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      <image:title>portfolio - Joan, God of War, Queen of Storms</image:title>
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      <image:title>portfolio - So Damn Bright</image:title>
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      <image:title>portfolio - T'Ryll the Wanderer</image:title>
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      <image:title>portfolio - Solom the Prophet</image:title>
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      <image:title>portfolio - So Damn Bright</image:title>
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      <image:title>portfolio - Dr. Elena Cruz AKA Agent Titanium</image:title>
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    <loc>http://www.erichperry.com/rpg-dev/2020/10/31/how-to-make-a-wanderer-the-ettin-species</loc>
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      <image:title>rpg development blog - How to Make a Wanderer - The Ettin Species</image:title>
      <image:caption>A trio of trollfolks: left to right, an orc, an ettin and a gnome.</image:caption>
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    <loc>http://www.erichperry.com/rpg-dev/2020/10/25/playtest-campaign-part-5-ogre-time-like-burger-time-with-its-an-ogre</loc>
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      <image:title>rpg development blog - Playtest Campaign Part 5: Ogre Time (Like Burger Time but it's an Ogre)</image:title>
      <image:caption>The Beast Ogre</image:caption>
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      <image:title>rpg development blog - Creature Feature: Ghosts</image:title>
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      <image:title>rpg development blog - Creature Feature: Ghosts</image:title>
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    <loc>http://www.erichperry.com/rpg-dev/2020/10/10/playtest-campaign-part-4-the-merchant-district-of-harzgard</loc>
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      <image:title>rpg development blog - Playtest Campaign Part 4: The Merchant District of Harzgard</image:title>
      <image:caption>Lilin: A shade that kidnaps people in the darkness. Inspired by Jewish folklore.</image:caption>
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      <image:title>rpg development blog - Playtest Campaign Part 4: The Merchant District of Harzgard</image:title>
      <image:caption>This is the map of the district with the reference numbers from my notes</image:caption>
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      <image:title>rpg development blog - Playtest Campaign Part 4: The Merchant District of Harzgard</image:title>
      <image:caption>Stoneguard: A headless troll-monster that can roll up into a boulder.</image:caption>
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    <lastmod>2020-10-04</lastmod>
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      <image:title>rpg development blog - How to Make a Wanderer - The Vagabond Class</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/57391d0162cd94f8457f3243/1601763709874-HB8K1ZZKTYQADQ2S4ZUJ/vagabond2.png</image:loc>
      <image:title>rpg development blog - How to Make a Wanderer - The Vagabond Class</image:title>
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      <image:title>rpg development blog - How to Make a Wanderer - The Vagabond Class</image:title>
      <image:caption>This chart shows the most basic advantages of being a vagabond: they are talented survivors, so their Armor Class (which I’ll probably rename) gets better as they level up. Lower is better, so an experienced vagabond becomes very hard to hit in a fight. They also get better at making “Avoid” saving throws, which are rolled to move out of the way of danger, such as explosions, pit traps or falling debris. Another thing you’ll notice is the “Training Cost” for each level. That’s the amount of gold coins your character needs to pay a trainer to progress to that level. Remember, this game doesn’t use “experience points”, so that monetary cost is the only thing you need to worry about. The first level of every class is extra expensive at 500 gold coins. You get to skip this cost for the class you choose at character creation, but it serves as a bit of a speed bump for when you decide to gain levels in a different class during play.</image:caption>
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      <image:title>rpg development blog - How to Make a Wanderer - The Vagabond Class</image:title>
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      <image:title>rpg development blog - Playtest Campaign Part 3: I heard you like dungeons...</image:title>
      <image:caption>The gray areas are the other districts that I haven’t yet designed.</image:caption>
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      <image:title>rpg development blog - Armor</image:title>
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